Scenario: Grind (There are 2 flags in the middle of the field, one left, one right. They are throwable, slamable, and killable. If you kill one, it moves d3+3 inches in a direction you pick, counting as a slam. Knock it into the control zone on the opponent's side of the field to score points. Or you know, kill their Warcaster.)
This week's opponent is well aware of the shenanigans the elves can pull off, and is trying out a new list at 50 points. After the game I found out the part he's questioning is the Wraith Engine. I agree, it probably could be replaced for more effective use of the points. I'm trying out my first 50 point Kae list to see if a) I can effectively run 3 heavy Myrmidons at the same time, and b) if I can play with no Mage Hunter Strike Force effectively.
Skarre, Queen of the Broken Coast
*Skarlock Thrall
*Death Jack
*Defiler
*Seether
Satyxis Raiders Full +UA
Satyxis Captain
Withershadow Combine
Warwitch Siren
Wraith Engine
vs
Kaelyssa, Night's Whisper
*Phoenix
*Manticore
*Banshee
Dawngaurd Invictors Full +UA
Dawngaurd Sentinels Full +UA
Mage Hunter Assassin
Mage Hunter Assassin
Arcanist
Arcanist
Cryx wins the roll off, sets up first. In an attempt to make these battle reports easier to follow I'm trying out Battle Chronicler software. Main three problems for this trial - I couldn't figure out how to get the scoring zones and flags to show up on the map, my scale is horrendously off, and for some reason how to figure the facing of models is eluding me. Hopefully I will improve this system as I use it more.
Deployment:
Turn 1
Skarre camps all her focus. Wraith goes incorperal and then runs up towards the right flag. Siren gives a focus to the Defiler which then runs straight up field. Death Jack walks up, Death Wards itself, which will be upkept for the entire game for free by the WSC. Scarlock moves up, casts Admonition on the Defiler. The Raiders run straight forward past the wall, with the Captain hiding behind the wall. Seether moves up next to the Death Jack, the WSC runs up behind the Seether, Skarre just moves up behind everything and camps focus.
Kae allocates 1 to the Phoenix. Sentinels run up and to the right behind the wall, MHA's both move up and to the right edge of the board facing the Wraith Engine. Invictors run right, now in middle of the field and a few inches forward. Banshee moves up behind Sentinels, Manticore advances to left of Invictors and lays a Covering fire 12 inches towards the Raiders. Phoenix moves behind the building. Arcansists move behind the Banshee and Manticore. Kae moves to the right and a little forward, casts banishing ward on Invictors, Phantom Seeker on the Banshee.
Turn 2
(Not positive on any allocation) Siren moves up to give a focus to the Defiler again which then runs up almost to the wall and Sentinels. Wraith Engine charges the right Flag dealing 13 damage to it. Scarloc moves up and casts Blood Rain on the Flag for 1 damage. Raiders swarm around the left Flag, attacks cause 2 damage total. Captain also tries to hit the flag, dealing no damage. Seether charges left Flag killing it and sending it 6 inches towards the Retribution's scoring zone. Death Jack moves up, Perditions the right Flag dealing 3. Moves the Flag 4 inches towards the MHAs and the Seether moves forward an inch from the Perdition bonus effect. WSC moves up between the Death Jack and the Raiders. Skarre moves up behind the Death Jack, casts Blood Rain on the Sentinels through the Defiler hitting 5 but not killing any (all 5 now have corrosion effect). Then Skarre casts Blood Rain again on same unit, missing, but the scatter just puts it over 2 already corroded and fails to do enough damage to kill either.
Corrosion falls off 1 of the 5 Sentinels, the other 4 die. Allocates 2 to the Phoenix, 2 to the Banshee and upkept the Banishing Ward. Both MHAs charge the Wraith Engine with it just inside of their max threat range. First deals 14 damage while the second one hits but fails to roll over 9 on 4 dice to do damage. Sentinels walk up, some in front of wall now, deal 17 damage to Defiler. Banshee walks up and shoots the Wraith Engine with boosting to hit and damage which does enough to kill it. Invictors pop their mini feat and move up then do two combine ranged attacks. Five target the Death Jack, roll boxcars on damage to deal 8 to column 4, five target Seether and roll well again to deal 8 to column 6. Phoenix walks up around the building, boosts to hit and damage the Seether dealing 5 to column 6. Manticore again covering fires 12 inches up towards the Raiders and to the side of the left Flag. Kae moves up behind the Invictors and uses her feat, covers the entire army.
Turn 3
2 allocated to Seether. Siren moves over and sprays both MHAs killing 1 and missing the other. Skarloc tries to cast Perdition on the second MHA and misses by 1. WSC move up and disbind the Banishing Ward (honestly not sure if it works this way, but eh...) and deals 3 via the backlash to Kae. Another member of the WSC then uses their force blast like ability to kill an Invictor (just inside of 5 inches) and the last one Puppet Master's the Death Jack. Death Jack moves up, casts Perdition on the right Flag hitting but dealing no damage. Skarre moves up and casts Blood Rain on the Invictors putting corrosion on 2, casts Admonition on herself, then pops her feat protecting herself, Death Jack, and the Seether from being targeted with attacks, and causing the Phoenix and Kae to be unable to attack anything. Seether walks into the covering fire and takes 4 damage from it before throwing the left flag into the Phoenix dealing 2 damage to shields and knocking the Phoenix down. This impact cracks the flag to 0 health again, moves it 6 inches to the right in front of the invictors. Captain speeds up the Raiders who mini feat and charge the Phoenix. They do a total of 22 damage crippling both arms and 4 damage hits Kae from feedback blasts.
Kae allocates 1 each to all 3 Myrmidons. Arcanist moves up to the Phoenix repairing it for 1 fixing the right arm. Phoenix then activates regenerating 6 points from the Phoenix field and 1 point by standard field regen for the focus. Then moves to just within range of the left flag and staying within range of all but 1 Raider which fails to deal damage with its free strike. Invictors charge, 1 killing a WSC member, 1 killing a Raider near the Phoenix, deals 14 to the left Flag with boosted damage from Flank Faction Warjack. The movement during that charge activates Admonition on Skarre who moves around the back of the Death Jack to the right side. Manticore moves up and two handed throws the left Flag to the right but it scatters right into the Death Jack dealing no damage to the Death Jack, but killing the Flag. This pops the flag another 5 inches to the right in between the Sentinels and Skarre. Some of the Sentinels stay still to deal with the Defiler, some move up to the flag. All miss against the Defiler, flag is killed and knocked into Skarre who can't be knocked down due to the Captain being in range. On dice minus 5 for the damage roll, the slam damage rolls snake eyes on Skarre. Banshee then walks up and shoots the flag slamming it again into Skarre and on dice minus 1 rolls a 3. MHA charges the damaged flag on Skarre hoping to knock it into her again and fails to deal any damage to it.
Turn 4
Seether is allocated 1 focus and the Death Jack gets 3 and Skarre keeps the other 3. Seether charges the Phoenix dealing 6 damage total and then smash and grab throws the Phoenix back into the Arcanist killing the elf and knocking down the Phoenix. Seether then buys another attack to kill an Invictor. Captain charges an Invictor, rolls exactly what she needs to kill it and then sprints back away. WSC move into combat with the Invictors killing 1 and missing 1. Siren sprays the MHA and misses. Scarloc then tries to Perdition the MHA in the back and rolls snake eyes. Skarre Perditions the Sentinels and then moves back away. Death Jack kills 1 Invictor and then burns all of its focus to exactly kill the Manticore. Defiler headbutts a Sentinel and rolls an 11 to be able to kill it. Raiders charge the Invictors and the Phoenix killing 1 Invictor and dealing 7 to the Phoenix, again disabling its right arm.
Banshee is allocated 2 in case Skarre will be within 12 inches after moving. Sentinels vengeance move around the Defiler and wreck it. 3 remaining Invictors manage to melee 1 Raider to death and combined ranged attack the Siren to kill it. Sentinels charge, 1 engaging the Skarlock (missing), 2 just outside of melee range of Skarre, and the standard standing with the one engaging the Skarlock to keep defensive line up. Banshee moves up, thinking Skarre is not in range shoots the Sentinel in line slamming it into Skarre. The Sentinel dies and Skarre is dropped to 1 health box left. Kae moves directly towards Death Jack intending to put feedback on him and then try a boosted arc bolt for the win, but is half an inch out of range to cast the feedback. In retrospect, the 8 inch range on the spell and 6 inch movement could have been checked by seeing if the Death Jack was within Kae's 14 inch control range, but that was my mistake to not check first. Just for spite, Phoenix gets back up, regens 2 points of shield from his Phoenix field then combusts killing 5 Raiders and the one Invictor near him.
Turn 5
Death Jack gets 2. A few random attacks that don't matter kill an Invictor, light the Invictor standard bearer and the Skarloc up with corrosion and the Sentinel commander is killed. The main attacks then are 2 Raiders killing the Arcanist trying to protect Kae, then Death Jack charges her, rolling box cars to hit, and eats her on the first damage roll.
In the end, I had my shots at his caster even during Skarre's feat turn where I couldn't target her directly. If one of two different rolls had been average she would have died from the Turn 4 Banshee slam. If I had been thinking at the end, Kae would have run like a mad elf woman for the trees to extend out the game another turn or two and see if the Banshee could line up another slam with one of the remaining Invictors (assuming Skarre also wasn't running like a mad pirate woman the other way).
Also, we have screenshot proof of another good game from League of Legends. I really like playing as Veigar, but Teemo might be a bit more up my alley:
As to painting and modeling, no changes. Picked up models that were already ordered and started assembling them. Once the game table is out of the way, I still hope to start painting again.