Tuesday, June 20, 2017

Meeplestock '17 and the beginning of GENCON prep

Long time no post. Lots of things going on, here's a short update.

The Central Wisconsin Iron Gamers (we REALLY need to come up with a better name) has finally managed to run our own Who's the Boss event. We had over 130 unique warcasters and warlocks represented. We're hoping within a year or two we can push to get 100% coverage as we pick up a few new players and models ourselves. Here's some pictures of building the Doomball -- our bingo cage used to draw the bingo balls out, each bingo ball with a 'caster's name on it.

Start with a $2.50 Walmart Bouncy Ball. Covered with layers of phonebook pages and glue to make the inner shell. Then start laying on the fiberglass fabric and resin.

Fully covered in fiberglass and resin.

Plotting out the hatch.

Hatch cut out, hinge and closing lock added, dowels added for spinning the ball.

Painted and Mounted on it's stand. The Doomball sadly had a cardboard hatch for it's first year as I didn't have time yet to make a proper one for it yet.

Cryx chicken jack sitting on top of the Doomball for scale.

Day of the event hits, we have myself and 6 players. Between the 7 of us we pulled together (if I counted correctly) 133 unique Warcasters and Warlocks.



 Pictures from the games show a few of the very random setups players had to contend with.

Ashlynn and her new Mercenaries

Kaya 2, Numen of Furrigenesis.

I knew Elara was a Cryx warcaster

Irusk was given a new pet by his Empress.

Go forth my zealots! Wait, I think I'm in the wrong church...

And to close out this post, I do plan on getting some painting done soon. In prep, these are the current "to do" list, all washed and ready for mold line cleaning and assembly. 2 months to Gencon. I'm hosed.

Can I paint all of this in a month?


Friday, December 16, 2016

Secret Santa 2016

Eiryss wants to give you a present.

It might be a crossbow bolt to the face.

Eiryss Mage Hunter of Ios Holiday Edition

The fur lined cloak keeps Eiryss warm.
While she kills you.
   




 

Monday, November 14, 2016

Photo Dump

So many things to post up, I really need to put them on the blog more often. Here's the past 5 months worth of work.

SDE Ember Mage painted as Sorceress Lux from League of Legends

SDE Princess Emerald painted up as Caitlyn from League of Legends

Pink Cryx - I Finally finished the Cryx mk3 battlebox

Pink Cryx - Rolling Bones Goreshade 1

Retribution Elara 2

Retribution Hellyna and Ossyan


Eiryss, Mage Hunter of Ios - Work In Progress shot for Secret Santa Exchange 2016

Sunday, May 29, 2016

Back in the (painting) saddle again.

Not my best work, but I needed something to get me going again. I need to get ready for Gencon after all.

Moros, Retribution of Scyrah Character Warjack

Sunday, December 20, 2015

Privateer Press Secret Santa

Well, I didn't get all of the projects done that I wanted to send, but I at least got one extra model to mail off tomorrow.

My giftee asked for a Legion Shepherd. Well, what good is a shepherd without a sheep? They might try and fit in to a nativity scene for the holidays? Maybe not...

Legion Shepherd and "Sheep" (Shredder)


Rear view.
EDIT: And I'm finally getting around to posting this. Thank you Peacemaker44 for a festive take on the Coven.

Witch Coven of Gnarlygast

Tuesday, December 1, 2015

Start of my 2015 Warmahordes Secret Santa shipment

Just posting this up so I can get this on the Privateer Press forums as a work in progress.

The beginning of the first model of my Secret Santa mailing. Hopefully if I can pick them up I'll be sending a few more than expected.

Identity obscured to maintain the surprise.

Friday, October 2, 2015

Warmachine elves and SDE undead

Did a little painting this past month, figured I'd post them up to share. First up we have some new members of the Retribution of Scyrah.

Thyron, Sword of Truth
Thyron is the newest warcaster to join my elven ranks. Fairly fun to play, but gets murdered by anything with decent control or debuffs.

Houseguard Thane
 Making halberdiers faster since 2014, he finally gets a paint job.

House Shyeel Battle Mages
My third unit of Battle Mages. (Not sure if I ever took photos of my second unit...) When I clearcoated these guys it was a little humid so their bases all frosted up. I'll see if I can clean that up in the coming weeks.

Madelyn Corbeau, Ordic Courtesan
Ok, the only two mercenaries that will work for the Retribution are Madelyn Corbeau, a Courtesan, and Master Holt, the personal bodyguard and confidant of Lady Aiyanna. So it appears the only humans the elves will tolerate at the ones they sleep with? Interesting...

Then we have some more undead that was painted up for my intended Halloween party for Super Dungeon Explore. Adding to the ranks of the Shallow Grave spawning points we have:

Bone Heads

Dust Mages
My ranks of undead are swelling. Mwuhahahaaha. Ha ha. Ha.

*Cough*

Thursday, August 27, 2015

Denny and her SDE Zombies

I have been doing some painting recently, so we have a bit of a larger update today. First up are the different zombies for the Stilt Town Zombies box for Super Dungeon Explore. I wasn't sure how to paint zombie skin so I tried a couple ways until I was happy with it.

Stilt Town Zombies - Pudges

These first models I basecoated the skin with P3 Ryn Flesh. Then washed twice with 1:4 P3 Thrall Flesh : water and then twice with 1:4 Vallejo Blue Violet : water. This was followed up with a liberal drybrush of 1:1 Ryn Flesh : GW Ushtabi Bone and then a little Ushtabi Bone for the top highlights. My ending thoughts with these guys are that they look a little too healthy even with the purple undertones to their skin.

Stilt Town Zombies - Swampies

For the Swampies I basecoated their skin with P3 Thrall Flesh to start out with a more unhealthy skin. They then got a liberal drybrush 1:1 Thrall Flesh / Ryn Flesh. Then with a light wash of 1:1:4 Vallejo blue violet : Vallejo dark blue : water. A final light drybrush of GW ushabti bone finished them off. I think this almost makes the skin look too much like a clean bone color, but with my bone for SDE being a much dirtier/browner looking bone this should work out.

Stilt Town Zombies - Homunculi

These guys got the same zombie flesh as the Swampies, with their outfits inspired by Crockett and Tubbs from Miami Vice. Gotta love 80's fashion.

Stilt Town Zombies - Shamble Priest

Finally we have the leader of the zombies who I'm guessing isn't a zombie at all, just a witch doctor. The white jacket with black hat and gray pants was inspired by Baron Samedi from Live and Let Die. This is my first attempt at chibi eyes and I think I made them too small. I might have to go back and redo them. The two houses he's with are the spawn points for the group. They must be clown houses if all those zombies can fit inside of them...

Stilt Town Zombies

And here we see all of them together as my first pair of painted spawn points. Yay! That's two of five spawn points ready for the goal of a fully painted Halloween game in October.

Last but not least we have my first painted warcaster for Cryx - prime Deneghra. I'm pretty happy with how she turned out, though I almost wish I did the cloak a little bit brighter of pink. Will play around with that shading on future models.

Prime Deneghra - Cryx Warcaster

Wednesday, July 29, 2015

Hyperion number 2

Not the greatest picture (I still haven't figured out exactly how to get good lighting and focus at the same time on one of these guys), but here's the second of my two colossals.

Hyperion 

Sunday, July 5, 2015

SDE, Junior Elf and the last of the Khador

Just tossing up a few random models from the last 2 months. Haven't painted much but I'm starting to feel like getting the brushes going again. I'll most likely need to do my second colossal before the 25th for the next Madison 6 Pack event for an odd tier list I'm thinking of. But for now, here's what I've painted the last few weeks:

Super Dungeon Explore Ser Snapjaw
 This is my first hero/mini boss model I've tried for Super Dungeon Explore. I'm pretty happy with how he turned out, and I'm looking forward to painting more of these chibi style models. Painting with a completely revised (and more pastel) palette is entertaining.

Elara
Then we have our Junior Warcaster for the Retribution. This was the LE model from the Kickstarter. Probably one of the most expensive humanoid models I've bought as I haven't played the game more than 20 minutes or so, so this is all I really have to show for that Kickstarter...

Ironfang Kovnik
And then we have the Ironfang Kovnik for Fluffybunny, which finishes the pieces I was doing for him on commission. Between the Kovnik and Elara I have my 5 points for last month's Tale of Warmahordes post, so I've only had to use one Get out of Painting Free card in the first 6 months of the year. I might just make it to the end.

Saturday, May 2, 2015

Cryx Test Paint Scheme

Not much painting has been going on this month. Pretty much the post-Adepticon painting burnout has hit as expected. I did start playing around with paint schemes though, and after a few attempts I think I have something I like for the upcoming Cryx army I'm going to piece together. Instead of the standard green necrotite glow, I'm going to go for a pink glow. Just looks better in my opinion, and I've always wanted to paint an army with pink as a main color.

Defiler Bonejack

Friday, April 3, 2015

Adepticon Speed Machine

  Speedmachine. The event that I had hoped I would have had to drop out of to play in the Master's Finals, but alas, such was not the fate for my elves. Instead we do come to the 25 point, 20 minute deathclock craziness that is Speedmachine.
  Every army list that I see online for Speedmachine is pretty much the same - practically mangled metal with a few solos, or some other variant of low model count armies. If you don't have much time, have fewer models to move to conserve the time you do have. It makes sense, but it also sets up for people like me to play a list like I did.

Adeptus Rahn
  Chimera
House Shyeel Battle Mages x2
Mage Hunter Infiltrators (min) with Eiryss3
House Shyeel Magister x2
Mage Hunter Assassin
Arcanist

  The basic idea is to use the Chimera with free focus from the Arcanist to get up deep, TK with Rahn to make a hole and them the Mittens do their thing. Infiltrators are in to jam if needed, E3 to strip focus/fury if they're camping, and the Mage Hunter Assassin is for the finisher if needed. If my opponent has just a few models, that's Rahn's dream come true.

I tried to take what photo's I could, but with the rounds being played very fast, and this being day 4 of the convention, I was just too tired to get pictures most rounds. I'm lucky I got 4/5 of my opponent's army lists photographed to remember what they were playing.

Round 1 Bryan's Legion

Abby2
 Carnivean
 Zuriel
 Scythean

Bryan had a good idea - he cast Fortify on Zuriel and then moved up with both his Scythean and Abby base to base with him and Abby behind both so I couldn't see her. This would have worked great to stop the Mittens pull shenanigans, if Rahn didn't have the Chimera run over and arc a couple of TK's into the front pair to make an opening. This is where Bryan learns "immune to being moved" does not cover place effects.

Abby's about to take a ride on the Mitten Express

  Needless to say, not even half of my army had to activate before Abby was shown the error of putting her faith in a dragon. (Non blighted elves ftw!)

Round 2 Justice's Circle

Krueger2
 Warpwolf Stalker x2
Bloodtrackers (max) w/UA

  I don't recall too many of the specifics of this game. His first turn he TK's both of his Warpwolves up and then moves on with activations, completely forgetting to move Krueger up. Krueger ends up charging or running turn 2 to get back into the game. The Bloodtrackers and Infiltrators mixed it up in the middle of the field, and the Bloodtrackers did better than I thought they would. (Conversations with Justice after the game talked me into looking at Bloodtrackers rather than Wolves as my first small based infantry unit for my slowly growing Circle force.)

  After our jamming units both spent most of their lives against each other, he uses Krueger's feat to push back a handful of models and maybe score a CP or two. However, if I'm within range of Krueger's feat, he's in range of me walking 3" and tossing a 12" range Force Bolt (and for my models not in his 14, even easier with the 6" walk). Rahn counter feats and Krueger gets grounded.

  A definite shout out to Justice for taking time after our match to discuss Circle model options with me. Due to the limited meta I play in, I don't really have anybody that plays Circle a lot that I could talk with to learn more about how different options play (and the forums can only get you so far). We talked about multiple infantry units, different beast options, how Standing Stones fare after the nerf, etc. It was really nice to find somebody willing to share their experiences on a one to one basis taking into account how my play style could work with Circle tactics.


Round 3 Josh's Skorne

Morghul1
 Tiberion
 Molik Karn
 Gladiator
Beast Handlers (min)

  Morghul on a hill, with Tiberion in front of him. Sigh. After a turn or two I finally get my Chimera in a position I can just barely get LoS to TK Morghul to the side of Tiberian. I then use the Mittens (needing 13's to hit I think? Stupid hill...) to pull Morghul up and to start beating on him. I sadly don't hit with enough shots and I only drop him down to 1 or 2 boxes left failing to kill him. Morghul goes ginsu on a lot of my Mittens and Infiltrators killing a good number, Molik Karn knocks enough out of the Chimera that the jack is pretty much worthless and his titans move up into jamming positions (though with a lot of buffs Tiberion is about 3/4 of an inch shy of catching Rahn.
  On my next turn the few Mittens I have left manage to roll the crit on 2d6 to knock Morghul down and then it's just a matter of time before the last couple shots finish him off. Record up to 3-0


Round 4 Jeremy's Minions (Thornfall)
(not 100% on the list, for some reason I don't have a pic of his sheet)

Dr Arkadius (Tier 4 I think?)
 Gorax x2
 War hog
 Razorboar x3
 Gunboar x2
Tarq
Bonegrinders (min)

  Arkadius hides behind a wall with his two Goraxes flanking him. We both jockey for position, he feats to pretty much kill Eiryss3 and my infiltrators. I then follow that up by running the Chimera in to range of arcing TKs at Arkadius and Rahn trys to spin him around (hopefully moving him in front of the wall as well). At first I'm not 100% sure I want to go for this, as he's defense 19 behind the wall. I TK, boost to hit needing an 11, and miss. Buy another TK with boost, miss again. Grr. Now I'm just mad that I'm missing 3d6 shots at an 11. Screw this noise, we're doing it this turn or we're not doing it. I feat, toss one last TK, again missing. Shit.
  Well, I already tossed my feat out there, so might as well see if we can get lucky. I have the Mage Hunter Assassin just about 13 inches away from Arkadius if I need him but Def 17 behind that wall to a melee strike doesn't look good. Let's try the Mitten units. First unit walks up, first Force Bolt rolls 5-5-4. Crit knockdown. Can't pull him up in front of the wall, but it doesn't matter. Unless I roll triple 1's, all of my mittens now get to hit him. And all Mittens are within 18" so they're all throwing shots. I grind through all 5 or 6 of the fury he had on him and drop him with 2 or 3 Mittens and the Assassin still to go.
  This match puts me 4-0 and now there's only two of us left that are undefeated. On to my first final table at a national level convention! (Even if it was for a funsy event with only 20 or so players, let me have my moment.)

Round 5 Sam's Khador

Butcher3
 Juggernaut
 War Dog
Greylord Ternion
Ironfang Pikemen (max) with Black Dragon UA
Eiryss2
Widowmakers

  Well crap. Somebody else had a similar idea to me. If everybody is playing small model count armies, play something that does well against those. The problem here is his Ternions can make it so I can't see Butcher to pull my plan off, and the Ironfangs can mess up my Mittens pretty good.
  He wins the rolloff and takes the side with the trench right in the middle of his backfield, in a perfect location to hide Butcher. The Juggernaut and his two Argus Hounds that come with Butcher are screening him, with the Ternion cloud effects on those 3 in front hiding the Ternion and Butcher completely from my view. I try to jam out the IFP to get some control points and force Butcher to move up, but by time I do I've lost too many models to take a go at it.
  I know I played wrong in a few places here... I should have feated and used the Mittens to kill as many IFP as I could after sacrificing my Infiltrators to jam during their mini feat turn. If I had taken them out, I should have been able to use Eiryss to strip his camp off and then throw what Rahn and the Assassin could do in after. Instead when I took my shot Butcher was on a bit of a camp - enough that the Mittens only did 1 or 2 damage total to him, Eiryss was out of range due to Pikemen being in the way and their reach pushing her just out of 12 inches, and it all came down to a single attack by the Assassin. With the health he had left at this point, I needed to roll a 19 for damage on the charge attack (dice minus 9 for his base armor, double damage for Decapitation on the Assassin). Needing a 19 or higher on 4d6 is a 9.72% chance. I roll something like a 12 and do 6 or so damage. As that's all I have, Butcher gets to go, and applies Lola to Rahn's face.

  
Ending of the game, the tourament, and of Adepticon for me.


  Overall I think I had a good plan for the event. I probably should have swapped one of my Magisters for a second Mage Hunter Assassin, and played the final match a bit differently, but for this being my first convention that I played 4 events on back to back days, I can't complain too much. As Jeremy went 4-1, Sam was obviously 5-0, and my earlier opponents got a few more wins as well, I easily took 2nd on SoS and took my second plaque for the weekend.

  My ending record from the 19 matches I played over all four events puts me at 14-5 on the weekend. Not a bad showing for the angry elves (and druids) that I took with this year. Now to wait for Reckoning to come out, and see what I want to take to next year's Con.



Adepticon Spelldraft report

Spelldraft! A goofy format, but it looked like it might be fun. At first I was planning on bringing a Garryth list thinking that if he got any good spells he could support his army even better and have a feat that shuts down all the uber powered spells my opponents will have. However after a playtest or two with random spells, 6 focus just wasn't going to cut it in my opinion. So instead I go with a Rahn list. If I can get a 2 cost nuke, that's a lot of fully boosted spells on feat turn.

Adeptus Rahn
  Phoenix
Houseguard Halberdiers (full) with UA and a Souless Escort
House Shyeel Battle Mages x2
Mage Hunter Infiltrators (min) with Eiryss3
House Shyeel Magister
Arcanist

I did not see the best cards passed to me for the list I took. I saw no melee buffs for my Halberds or Infiltrators. Just a couple of defensive spells, which didn't really fit into how I was trying to play. My spell list was as follows:

Starcrossed
Arcane Shield
Wraithbane
Occultation
Spirit Fang
(will update when I get home and can look at the cards themselves that I brought back)

Round 1: Brandan's Skorne

Rasheth (tier 2)
 Bronzeback
 Titan Sentry
 Titan Gladiator
Paingiver Taskmaster
Slingers (max)
Gatorman Bokur & Shamblers
Beast Handlers (min)

Spells:
Teleport
Mobility
Arcane Shield
Mortality
Immolation
Hex Blast
Spiney Growth - Gladiator
Repulsion -  Sentry


  Two days in a row I start out against Rasheth. This list had Slingers and a Boker with Shamblers as screening units making it harder to get a lane to pull Rasheth up through. Turn 2 I had my Mittens pull up the Bronzeback and the Titan Sentry into charge range of the Halberds. Due to Arcane Shield I couldn't do much against the Sentry but I did manage to drop the Bronzeback. (This is where I realized I read Wraithbane incorrectly and it's not "unit/model" it's "model". Shit.)
  On turn 3, he ran Rasheth over to the right zone to dominate it, and barely got the Gladiator slightly in front of him. I tried a circus style trick shot with Eiryss3 - charging at almost max range to catch a Slinger, killing it and using quick work to shoot the Gladiator that had put Spiney Growth on Rasheth. (not until after the game did I remember that only upkeeps get dropped, not animi) Sadly I was just about a half inch out of range of shooting the elephant.
  I then used my Magister to push his Gladiator back 3 inches (I only needed 1 to get the opening) and then Rahn popped his feat, tossed a few spells in to start it off, and then the Mitten unit on that flank pulled Rasheth in for the kill. Record: 1-0

Round 2: Brandon's Legion

Thagrosh1
 Succubus
 Carnivean
 Scythean
 Naga
Ogrun Warspears (full)
Warspear Chieftain
Shepherd x2
Spell Martyr

Arcane Bolt
Muzzle
Burning ash
Hellbound
Hexblast
Savagery
Bump - Scythean
Spiny Growth - Carnivean

  I somewhat feel bad for this gentleman - he had never seen Retribution before, much less a Rahn list. He starts off by winning the roll to go first, and then deciding to pick his side and go second. I have no clue why he did this as neither side had that much of an advantage (both had a wall, obstruction in middle of everything - I guess maybe he didn't like the one woods on what ended up being my side of the table?)
  I start off by running everything up as normal. He puts Spiny Growth up on Thagrosh, his Carnivean and the Scythean. All 3 are right next to each other having walked almost straight up with no cover and nothing in front of them...

Thagrosh prepares to advance

  Mitten unit #1 pulls him up to my battle line, knocking him down on the third hit or so. My second unit on the opposite flank then pull him across the table to the middle, about 4 inches in front of my entire Halberd unit.

The final charge. Thagrosh started the turn just toed into the left zone between the Carnivean and Spell Martyr.

  By this time Thagrosh is down to about 8 boxes of health left and no fury for transfers (and no beasts in range even if he had any fury left). One combined melee attack on a charge later and he's put down. Record: 2-0

Round 3: John's Cryx

Scaverous
 Skarlock
 Death Jack
 Ripper
Bane Knights (max)
Nyss Hunters (max)
Warwitch Siren

Chain Lightning
Muzzle
Venom
Occultation
Arcane Shield
Primed
Tracker?
Paralytic Aura

Start of turn 2

  He and I both agreed - whoever won the roll to go first was probably in a much better postion than the other. We both roll 6's. Then I roll a 1 to his 6 on the reroll. Shit.
  He runs everything up, I run everything up. His Nyss break to an abomination check from the Deathjack. His arcnode runs up near my front line, Scaverous feats, and 7 castings of Venom later I have 1 Halberdier, 5 Mittens, 2 Infiltrators, the Arcanist and the Pheonix left.
  My Phoenix got Power Booster and charges the Deathjack, missing the charge and only doing about 16 damage total. I try to stall him out, and his Nyss fail to rally 2 turns in a row. At the end, if he can kill one of my last 2 Mittens on the hill he wins on scenario, if he doesn't, due to the Nyss failing to rally again Rahn could walk into range of Scaverous, feat, and throw 4 boosted pow 12's into him followed by the Mitten solo's fully boosted pow 12 while Scav is sitting on only 1 focus. However, he manages to roll exactly what he needs and takes the game. He then goes on to remain undefeated and win the entire event. If I remember correctly, he also made the top table in the Master's Finals on Sunday. My record: 2-1

Round 4: Derek's Menoth

Harbinger
 Devout
 Reckoner
Vassal
Rhupert
Covenant
Tristan
 Redeemer
Choir (min)
Errants (max) w/ UA

Immolation
Razor Wind
Roots of the Earth
Boundless Charge
Admonition
Time Bomb
Battle Lust
Signs & Portents

So many effect markers that almost all say "You can't cast spells at this model"

  Spell hate out the wazoo. The book was sitting in the middle of the field chanting no knockdown, the choir was singing no spells on warjacks and his Exemplar Errants were covering the entire midfield giving my mittens the middle finger with their spell wards.
  In this situation the Mittens had no choice but to go into melee mode and show some round ears what power gauntlets can do. Between the 2 units and the Infiltrators helping out they managed to drop about 2/3 of the Errants. The Reckoner finished off my Phoenix, and then was charged by 6 Halberdiers that did about 15 damage in a CMA before he made an Enliven move away.
  While trying to clear the left zone to score and go up to 3 control points to my 2, the Devout had a tough choice to make. He had 1 focus on the Devout, and there was one last Mitten on that side of the table in the zone in charge range, with nothing else left to kill it that hadn't already activated. He could either use the focus to keep Harby immune to spells again, or go for the kill on the Mitten and get ahead on the CP game. If he did not get the dominate CPs, I would have been up 2-1 and would have scored 2 again on my turn with complete board control of my right side. Odds are he wouldn't win the CP race then. He uses the focus to charge and kill the Mitten going up to 3-2.
  Rahn is now looking at Harbinger sitting on 2 focus, and able to be hit with spells. Rahn measures control area to all of the Errants he can see, finds one that is just barely in his charge range and goes in. Measuring Rahn's control before deciding to use beatback or not, he found himself within 12 inches of Harby to be able to target her with his feat extended spells, but outside of 10 inches for her holy aura to make it harder to hit her. Two feat boosted spells later Harby takes the dirt nap. Record: 3-1

Round 5: Fluffy Bunny's Khador

Butcher1
 Beast 09
 War dog
Winterguard Infantry (full) with UA
Winterguard Joe
Iron Fang Pikemen (full) with UA
Eiryss2
Manhunter x2
Orin Midwinter

Ghostwalk
Mobility
Iron Flesh
Quicken
Savagery
Quagmire
Arcane Bolt
Safeguard

  Sigh. Playing against the army I just finished painting for Fluffy Bunny. Neither of us really cared too much, and once I wiped out all but 3 of his Ironfang Pikemen between the Phoenix Combusting, Infiltrators and one unit of Mittens, he really stopped caring. He ran Butcher up just to finish the game and let us pack up and get some rest for tomorrow. I had to shoot him with Eiryss, put 8 Halberdier charges into him, and still charge with 2 more Mittens before the scary man went away.
  No pictures taken this round as he and I play each other enough as it is. If you want to see his army, all of it except for Beast 09 and Orin can be found elsewhere on this blog as I painted them for him. Record: 4-1

  Sadly I didn't see a single melee buff which would have been great for either of my melee units. I also passed on at least 2 AoE spells which would have been very usefull in a few places. Then again, none of those would have helped me against Scaverous, as I just didn't have enough time to spread out before his sprays came in, and no way to stop his arcing.
  My SoS turned out pretty good this event. Fluffy was 3-2, Derek went 4-1 I believe, John won the event at 5-0, and my first two opponents got at least a few more wins in each. This was enough to bump me up to 3rd place and I scored my first plaque of the weekend.